![]() I picked up a figure from Vanishing Point which I wanted to speak in some Lip-sync animations. Likewise…Most of Posers out of box content is similarly designed with phoneme morphs, and Viseme XML configuration files for Talk Designer. And the associated Daz Mimic Configuration file. Most of Daz3D animation figures have been professionally designed. Normally, you will find the CGI characters you want to use are already pre-rigged, and configured for Daz3D Mimic and Poser Pro 11. IF your character is rigged for Phoneme Morphs AND the configuration files already exist for the character you want to lip-sync. At this point I have not seen any differences between Talk Designer from the original Version 7 Poser and Poser Pro version 11 Both tools work fairly well to provide an animation lipsync. The second is Talk Designer, which is a native tool within Poser since version 7. The first method to Lipsync is using Mimic a product from Daz3D. ![]() I am aware of two techniques that animate speech in Poser Pro 11. Due to the complexity of the human face, it is also one of the most challenging things to animate realistically. Lipsync of Human Speech is one of the most important aspects of many animations. Creating Phoneme Morphs and Talk Designer Configuration files for animating speech. How to rig a Poser character for Lipsync in Talk Designer.
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